Post it while it counts.
Score games chase one huge number. Post your best on the season leaderboard, watch your rivals answer, and when the season turns the board wipes and the top places pay out. Fresh season, fresh race.

Cards, dice, words, marbles, a puzzle race and a battle for the isle, all online against real people. Practice opens instantly. A free account takes under a minute, keeps everything you earned as a guest, and puts every matchmade game one button away.
Quick play
No server list and no room setup. Tap Multiplayer, hit Find, and the closest region builds a room from whoever is searching, sized to the game: one rival in Rummy Royale, up to ten at a Jungle Jamb table.
The games
Score chases, table classics, dice, words, tactical battles and puzzle races. Every game goes online, every one has a guided tutorial, and the whole arcade lives in one install.
Score games chase one huge number. Post your best on the season leaderboard, watch your rivals answer, and when the season turns the board wipes and the top places pay out. Fresh season, fresh race.
Ranked games carry a per-game rating that moves only when you play ranked. It is earned over time, it is never wiped, and nobody can buy a point of it. Build it, defend it, make it mean something. One tap picks a duel against one rival near your rating, or lets the server fill a room of them.
Play with friends
In a matchmade game, open Play with friends and the app hands you five digits. Read it out, share it anywhere, or invite straight from your friends list.
Ironhold: duel, 2v2 or free-for-all. Jungle Jamb: Classic takes turns, Turbo rolls all at once. Everyone taps ready, the host starts, and the party waits for a friend who is not back yet, or starts without a no-show.
Playing against your friends puts no rating on the line. Scores still post to the board, and coins and XP land either way.
Your friends list shows who is online, who is mid-match, and when the rest were last seen. Invite the ones who can play now, and their seat fills the moment they accept.
How it works
FUN4ALL gives every new player a guest identity on first launch, so practice is ready before you type an email, and nothing you earn as a guest is lost when you do.
First launch gives you a name and a wallet. No email, no password, no form. Every game and every tutorial is open.
A free account keeps your coins, your level and your items, and opens the room.
Free account. Less than a minute.
One tap. The server sizes the room from whoever is searching right now, and you are in. Five digits instead, and it is your friends.
Boards, ratings, trophies
Every game keeps its boards on the home screen: the races that wipe, the rating that never does, and the trophies that stay on your card.
Today
Finish one online match and your streak is alive; miss a day and the streak forgives exactly one.
This week
Seven days to put a number in front of everyone who thinks they are better than you.
Season
Your personal best is never wiped; a reset clears the race, not your record. When the season turns, the top places pay out.
A per-game rating that moves only in ranked play and is never reset. Duel one rival near your level or take an auto match, and climb from Bronze through Silver, Gold and Diamond to Legend.
Bronze, silver and gold cups in every game, and a platinum for holding the full set. Every one is checked on the server, a toast tells you the moment it lands, and the locked ones show you exactly how to earn them.
Your profile is a collectible card: your tier owns the card, your avatar, frame and title sit on it, and under it a showcase of every ranked ladder you climb, your personal bests and your recent matches, which you can keep private with one switch.
Coins come from playing, never from a checkout. They buy avatars, frames and titles, worn everywhere, and none of them buys an advantage.
Every game gives you something to chase.
Fair play
Competition should be clear. FUN4ALL keeps purchases out of the outcome, calculates scores and results on its servers, and marks AI players on the seat and on the results screen when they help fill a quiet queue.
Read the Fair Play PolicyCompetitive outcomes are checked away from the device.
The badge sits on the seat and on the results screen.
You get them by playing. They are never for sale, never traded, and never converted to money.
Lose signal mid-match and the chair stays yours until the match ends. Reconnect and play on.
A few ads keep all eleven games open to everyone.
Questions
Still wondering about something? The support page covers matches, parties, accounts and dropped connections, or write to contact@codeskogens.com.
Yes, in every one of the eleven games. Tap Multiplayer, then the Find button, and you are in a room with whoever is searching right now, sized to the game and running on the play region nearest you. Ranked games seat you with rivals near your rating; score games post your result straight to the board.
One tap: no seat picker, no server list, no lobby to browse. Everyone who taps Find in the same moment shares one room, and you can cancel any time before the match starts.
Yes. Open Play with friends and read the five-digit code out loud, send it from the share sheet, or tap a friend on your list and they land in the party with nothing to type. No friend request is needed to join by code. Playing against your friends is friendly: no rating on the line, scores still count on the board, and coins and level pay either way. Playing with friends needs a free account.
Your seat is safe. Lose the signal in a lift, take the call, come back: the app reconnects and your chair is still yours for as long as the match lasts. A quit in a ranked match still counts as a loss, so let it reconnect rather than leaving.
Not to play. Every game, tutorial and practice mode works as a guest. A free account (email and password, under a minute) opens online matches, parties, friends, boards and progress that survives a reinstall, and everything you earned as a guest comes with you.
Our promise
Not today, not ever. Coins come from playing, never from a checkout, and nothing you could buy decides a match.
Get the app
One match fixes that. Practice needs nothing. A party needs five digits. New games land in the same install.